Card Pack Details
Your guide to the exact odds, drop rates, and mechanics behind every pack in Cup Heroes.
The Golden Rules
Your odds depend directly on your own collection.
A pack never gives you a card you have already maxed out, and hero cards drop only for heroes you have unlocked. The chance of any single card moves with how far you are into the game.
No Maxed Duplicates
A pack will never give you a card you have already maxed. If every hero card is maxed, you'll receive guaranteed Ascension Shards instead.
Unlocked Only
Hero cards only drop for heroes you have successfully unlocked.
Progression Gates
Pets, Food, and Gear do not enter your loot pool until you complete their respective in-game tutorials.
Hero Unique Packs & Ascensions
A hero unique pack belongs to one hero and gives only that hero's cards. Important: These packs will only drop cards for heroes you have already unlocked.
The drop rates for specific rarities evolve dynamically based on the cards' level and your collection.
| Content | Chance | Amount |
|---|---|---|
| Main upgrade cards | Guaranteed | 5 different cards |
| Bonus cards | Guaranteed | 0 - 3 (all amounts have an equal chance of dropping) |
| Hero tokens | Guaranteed | 8,000 - 10,000 (all amounts have an equal chance of dropping) |
| Hero jokers | 25% | 10 - 30 (all amounts have an equal chance of dropping) |
| Coins | Guaranteed | 700 - 2,000 (all amounts have an equal chance of dropping) |
| Ascension shard | 5% + pity | 1 |
In-Game Previews
Ascension Shards Pity Timer
A shard drops on a straight 5% roll, or automatically if the hero's last four packs gave none. You can never go more than five packs without one. Over the long run that works out to 22.1% of packs.
The Epic Counter
Main cards use a rarity table that shifts every time you do not get an epic card. An epic main card resets the counter to zero.
| Rarity | 1st pull | 2nd | 3rd | 4th and beyond |
|---|---|---|---|---|
| Common | 9% | 7% | 5% | 1.8% |
| Rare | 40% | 33% | 23% | 10.5% |
| Epic | 51% | 60% | 72% | 87.7% |
Hero Unique Packs Calculator
A hero unique pack gives 5 guaranteed main upgrade cards. Select your hero below to view the statistical chance of pulling a specific rarity in a single pack.
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Select a hero to view odds.
Deep Dive Analytics
Pack Tiers & Upgrades
When you open a numbered pack (Standard - Mythic), the game rolls to see if it promotes to a higher tier. A pack can only move up. If it promotes, all slots, duplicate boosts, and bonus items use the new upgraded tier.
| Starts As | Standard Final | Rare Final | Epic Final | Royal Final | Mythic Final |
|---|---|---|---|---|---|
| Standard | 67.36% | 21.63% | 9.39% | 1.51% | 0.11% |
| Rare | — | 62.06% | 30.38% | 7.27% | 0.29% |
| Epic | — | — | 65.84% | 33.64% | 0.53% |
| Royal | — | — | — | 99.84% | 0.16% |
Cards Per Pack
The number of card slots a pack yields scales dynamically based on how many distinct cards you have unlocked in your entire collection.
| Pack Type | 45–218 Unlocked | 248–275 Unlocked | 363+ Unlocked |
|---|---|---|---|
| Standard | 1–2 | 1–2 | 1–2 |
| Rare | 1–2 | 1–3 | 1–3 |
| Epic | 1–3 | 2–3 | 2–3 |
| Royal | 1–3 | 2–4 | 2–4 |
| Mythic | 3–5 | 3–5 | 4–5 |
| Gear, Hero, Pet | 1–2 | 2–3 | 2–4 |
Card Drop Mechanics
Note: These card drop mechanics apply only to non-hero packs (generic packs).
Every card slot is filled on its own through a "raffle" system. A lower level card means more tickets, so what you have least of comes up most.
Step 1: Hero vs Shared Card
There is a 60% chance for a Hero card and a 40% chance for a Shared card, assuming both pools have unmaxed cards available.
Step 2: Which Hero
Unlocked heroes needing upgrades are sorted by level into three buckets. The bucket is picked by weight, then the hero inside it.
| Bucket | Weight | Share | Who is in it |
|---|---|---|---|
| Bottom | 40 | 40% | Lowest-level heroes |
| Middle | 35 | 35% | The middle third |
| Top | 25 | 25% | Highest-level heroes |
Step 3: Which Rarity
| Rarity | Weight | Share |
|---|---|---|
| Common | 7 | 7% |
| Rare | 39 | 39% |
| Epic | 54 | 54% |
Card Duplicates & Coin Conversions
A card slot gives you a slice of what the card needs for its next level. Higher tiers add flat percentage points on top.
| Shared Card Level | Band | Hero Card Level | Band |
|---|---|---|---|
| 1–11 | 80–90% | 1–2 | 80–90% |
| 12–30 | 70–80% | 3–4 | 70–80% |
| 51–61 | 55–65% | 7–8 | 50–60% |
Coins per Duplicate
For every duplicate card you receive, you also get coins. The amount of coins varies based on the duplicate's rarity type (as shown in the table below). Common cards pay the most per duplicate and Epic the least.
| Card Type | Duplicates to Next Level | Coins per Duplicate | Total Coins Example |
|---|---|---|---|
| Shared Common Lvl 1 | 20 | 5 | 80–90 |
| Hero Common Lvl 1 | 20 | 13 | 208–234 |
| Hero Epic Lvl 1 | 60 | 5 | 240–270 |
Bonus Items & Gear Drops
Most packs roll extra reward slots. If the pool of available items exhausts, the slot acts as a safety net and grants 5-10 Diamonds instead of being empty.
| Pack | Hero Tokens | Pet Food | Pet Eggs | Gear Designs | S-Gear Tokens | Diamonds |
|---|---|---|---|---|---|---|
| Rare (1 Slot) | 12.5%70 - 120 | 18.7%14 - 24 | 12.5%3 - 6 | 18.7%7 - 12 | — | — |
| Royal (3 Slots) | 21.4%140 - 240 | 72.6%35 - 60 | 31.0%14 - 24 | 47.3%14 - 24 | 1.1%1 | 26.3%10 - 18 |
| Mythic (6 Slots) | 68.5%210 - 480 | 89.3%140 - 320 | 89.3%35 - 80 | 89.3%35 - 80 | 68.5%1 | 68.5%18 - 40 |
Gear Piece Rarity
When a pack gives a gear piece, its rarity is rolled against the average level of the gear you have equipped.
| Avg Gear Level | Common | Uncommon | Rare | Epic | Legendary | Mythic |
|---|---|---|---|---|---|---|
| Below 8 | 80% | 20% | — | — | — | — |
| 15 to below 25 | 50% | 40% | 10% | — | — | — |
| 50 and more | 20% | 44% | 20% | 10% | 5% | 1% |